When you need file size to be very small and do not need to have higher LOD model then keep detailing low. Lower detailing will skip small entities to be converted in output file. Used when model is very large and you need to export only visible parts.Ĭheck if don't want to open this setting dialog every time.
![autodesk fbx converter incomplete task autodesk fbx converter incomplete task](http://4.bp.blogspot.com/-Ub07HnLckKE/U0QNAILUNaI/AAAAAAAABxs/5xTrmkHTaFU/s1600/pic4.png)
If you need to convert only specific part of the model to output file then enable SectionBox from Viewpoint->Sectioning (As per screenshot below), check this option and convert.Įnabling this checkbox will skip hidden parts and export only visible parts. Change the unit if you need to have output file in different unit than defaultĬheck this if need output for different co-ordinate systems.Įxport Only Section Box Parts ( Navisworks specific)Įnable SectionBox in Navisworks and export only visible section in output file. Get converted file in specified measurement unit.
![autodesk fbx converter incomplete task autodesk fbx converter incomplete task](https://damassets.autodesk.net/content/dam/autodesk/www/developer-network/platform-technologies/fbx-sdk-2020-0/FBX_600x300.png)
#Autodesk fbx converter incomplete task free#
FBX Converter for Autodesk Navisworks will translate designs to FBX file that can be viewed using the free application 'Autodesk FBX Review' and other such platforms which support FBX, like Unity, Autodesk Maya, Autodesk 3ds Max etc.Īutodesk Navisworks 3D model can be distributed to a third party without the need to have Autodesk Navisworks in their system. It must make a mistake when converting the data from hard edges to smoothnig groups.I am just wondering if the hard-edge data can be feeded into the FBX somehow better so the Max can read it properly.if not I ll try 3dsMax support.Create an FBX file of your design in a moment and share with anyone in one go.
#Autodesk fbx converter incomplete task how to#
Hey, thanks for quick reply :) Sorry for the video being so big, I dunno how to reduce the size :)ĭoes this change if you select all "hard" edges in max again and explicitly make them "hard" in the Edge Properties again? Maybe Montagne (mont29) knows more, but for the time being I'll mark this as incomplete until we have an answer on how max sets up the smoothing groups on import.
![autodesk fbx converter incomplete task autodesk fbx converter incomplete task](https://docs.nearmap.com/download/attachments/36244351/revit1.png)
![autodesk fbx converter incomplete task autodesk fbx converter incomplete task](https://www.okino.com/conv/imp_fbx_main.gif)
if they dont share a smoothing group and the faces still display as smoothed (as this report suggests), then this seems to be an issue with max? (wouldnt know what to do from the blender side then.).for the edges dispayed as "hard" in max: could you check the neighboring faces smoothing groups? they should not share a smoothing group, right?.Since Max doesnt really have sharp edges afaik (just smoothing groups - which it creates at import time) but apparently can display them just fine (by checking adjacent faces smoothing groups): First note: sharp edges survive the roundrip blender > FBX > blender just fine. Currently we are consuming fbx files, so when I created models in Blender I exported them as fbx files, and that caused problems in some cases, so we adopted a different workflow which so far guarantees a model that loads correctly in CEPL, we use assimp.exe in the command line to convert the.